Welcome to my personal gamedev blog lair. On this page I'll be writing articles about creating games. These type of posts are sponsored by the kind hearted patrons over on my Patreon.

Since this is my own space there are no ads on this website; you can enjoy a distraction free reading experience 🙂

Sea Sniffers

Posted on June 20, 2024
Sea Sniffers Suddenly and out of nowhere a steam page has appeared for Sea Sniffers! Go and wishlist it now! HERE ON STEAM What is this game anyway? It's a fishing rpg with a casual approach. I've long wanted to make such a game. Something that just offers a relaxing experience with low stakes. I haven't been talking about it a lot though. I remember shouting Mighty Goose from the mountain tops! There are multiple reasons for that, one of them being that Mighty Goose was also a cry for freedom. I was stuck in my job and needed an

MG Postmortem: Mighty Mode

Posted on February 13, 2023
This article was brought to you by the kind patrons supporting me on Patreon. You can find the article there as well! Hey all! In my previous articles I mentioned I was working on Mighty Goose 2. During the process of designing the game I’m constantly looking at the first game and analyzing it’s components. While I’m reflecting on the first game, I might as well split that process up into postmortem-esque articles! This is one of them and today’s topic is ‘mighty mode’! Mighty Mode Game design lesson: When you let people play your game, they will always do

Mighty Goose 2

Posted on December 2, 2022
The sequel This article is a follow-up to the last one, in which we took a critical look at the first Mighty Goose. In this post, I go into greater detail about the problems we identified and what Mighty Goose 2 can do to "fix" them. This article was brought to you by the kind patrons supporting me on Patreon. You can find the article there as well! Wait, more Mighty Goose? At first, I had some reservations about the idea of doing a second Mighty Goose game. I'll be honest; after working on the Waterworld DLC, I had pretty

Let’s talk Mighty Goose

Posted on November 15, 2022
Let’s talk about Mighty Goose (This is a mirror post from Patreon) Hey all, it’s been ages since I wrote anything on Patreon. Sorry for that! For a long time I wanted write a post, but simply didn’t know what to write about. Creative energy wasn't flowing so to speak. I want to get back into the habit of writing posts and the best way of doing that is just doing it I guess. So, lets catch up. Currently I’m working on a few things. PixelBasher (just ongoing updates) Job (random illustration works and some frontend dev) A new Mighty

Finishing Mighty Goose

Posted on November 23, 2021
Finishing Mighty Goose November 23, 2021   Last week I got the translation document for the Mighty Goose content update back from the localization team. Yes! Finally we can wrap up the content update! This translation document is basically just a big ass spreadsheet with all the text in the game. After converting the spreadsheet into a .json file using one of the tools Mathias from MP2 wrote, I implemented them into the game. I soon felt a knot forming in my stomach as I tested the game. I had missed a sentence… Or rather, I had prefilled all of

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