Road Warriors

  • project name: Road Warriors / Intergalactic Road Warriors
  • timeline: Nov 2016 - Jul 2017
  • Platform(s): iOS / Android
  • Responsibilities: Artist / Programmer / Game Designer
  • Game engine: Unity

The Intergalactic Grand Prix

You have been invited to join the intergalactic grand prix.There are no rules at all, except for one: reach the finish line.

This was the premise for Intergalactic Road Warriors, a game we started working on late 2016.

 

The development of this game was a bumpy ride. We went from Steam Greenlight to Early Access and eventually ended up on the App Store as a freemium title. In the end we might not have made what we originally wanted (and promised ;D), but I’m proud of what the game is now. A 5 star rating title on the App Store with over a million installs

Road Warriors Design Works

We worked on Road Warriors in a team of 2. All of the art & design of the game was done by me and it was kind of a dream project. A racing game set in a sci-fi saturday morning cartoon universe? Sign me up! Off course that also means doing some of the more boring parts, like localising screenshots in all languages etc. But all in all, a dream project that’s helped me grow as an artist tremendously

Boss Battles

This is one of the earliest mockups I made for the game, back when boss battles where on the menu.

During development we repeatedly switched between actually shipping the game with boss battles. In the end we didn’t have time to build actual boss battles, so we settled on racing against A.I. challenges in a series of races on an intergalactic star map.

Character Select

In the steam version of the game I probably redesigned the character select screen at least a 100 times. My pride and joy is still the character portrait shader I developed using Shaderforge. Inspired by golden Hearthstone cards this shader uses red & green channels of a texture to drive flame and distortion animations.

Environments

The Desert Sands

Inspired by Mad Max the Fury Road, this desert world is the first world Cluck and his companions visits. This tileset has changed a lot during development and has switched to a more vibrant color scheme in the final version of the game

Lava World

This gif really shows what Intergalactic Road Warriors is about. Going very very fast.

I added cliff 3d meshes to give a real sense of scale, further enhancing the feeling of speed.

Galaxy Map

For the first Road Warriors content patch I made several neat systems for the galaxy map.

The lens flare is actually a 3d mesh that uses vertex colors to power the flare material. This way the flare can be scaled any way you want without losing quality.

Cinematic Chickens

I’ve composed several shots just for use in trailers. Most of the time these we’re made in Adobe After Effects, but sometimes just using Photoshop.

The final game trailer was made in Adobe Premiere.

 

Animated Stickers

As an extra pleaser for Apple I made a collection of animated stickers for iMessage. These were a lot fun to make, drawn in Photoshop and animated in After Effects.

Prototype Sketches

I first made prototype animations with simple sketches to test if the expressions were fun to use. 

You’re still here?

I hope you’ve enjoyed browsing through my stuff. ^^